The cover.
After having some time to read the Bolt Action core rules I
figured this would be a good time to share my thoughts and give you an honest
review of the rules. Many people look at a new game and are hesitant about
investing in a game not knowing what you are getting for your money. In this
economy this becomes more important as we want every buck to go to where it
counts!
Overview:
First off I must say the book is well done; with Osprey
Publishing helping to print this book deserves a major nod to Warlord for going
this route to produce a quality book. First impressions are always important.
The book is of course hardback, stitch binding and full color with amazing
artwork from Osprey inside along with detailed game examples to help illustrate
game rules and examples.
Detail examples of the diagrams and info within.
Pinning rules...a huge part of the game and a post for a later time!
Terrain is important to a game that only plays for 6 turns!
The book opens with the standard introduction, basic
supplies and the basic rules as well as unit types, movement and such. Then the
book moves into the turn sequence, giving orders then breaking down into the concepts
of Movement, Shooting, Weapons and Close Quarters. This moves into explaining
the meat and potatoes of the units starting with Headquarters, Unit Special
Rules, Artillery, Vehicles and buildings. The end of the book details Playing a
Game, Force Selection and Basic Army lists with a timeline at the end for the
historical reference. The end of the book closes out with some Appendix stuff
discussing history and wargaming as well as playing multiplayer games. The
Rules Summary at the end of the book is well done and places what appears to be
every in game chart at your disposal.
A peek at army lists in the book.
My only complaint about the book design is there is no
INDEX. Yes, there is no index with page reference numbers. A shocker to me as
Osprey is a publisher that always does quality work. Was this an oversight? In
any case, this is a must for a gamer to have an index to reference rules
quickly. Yes, the table of contents is fairly well done, but an index speeds
matters up more so.
I feel that also the history timeline is perhaps a waste of
pages as we can very easy go to the library, bookstore or the Internet for any
historical information we need. Personally, a good resource of “how to paint”
WW2 uniforms would have been very useful. Sadly, this would more than likely
undermine Osprey Publishing sales of their cool books that could be used as
reference. I am still waiting for my Germany book that perhaps details
the painting tips there.
I plan to go step by step to key parts of the book to discuss in detail my impressions and I hope give you the reader more information to determine if Bolt Action is your rules set for WWII gaming!
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