On with the games!
Well, we built one table quickly with some rock/tree scenery and another table with some 4ground buildings that Mike brought along, we also found some roads, a river, some Hirst Arts bridges and building to go alongside the graveyard that Mike had with him also, it was a class A sharp table to want to play on!
First parings were Soviets vs. Germans and US vs. Germans.
I won the dice off and was up against the American player on the city table. We
both had 750 point armies...
US:
Tank (had a Howitzer
on it)
2nd Lt with
assistant
Air spotter and
two assistants
Sniper Team
2 squads with BARs
and rifles with a Tommy gun on the NCO.
Bazooka Team!
I had (from
memory)
Puma
2 Squads of 6 with
Assault Rifles
Engineer squad
with flame thrower, 3 SMGs and 1 rifle
Air Spotter
2nd Lt with
Assistant with Assault Rifles
Heavy Artillery
We rolled and got
"Hold until Relieved" well I put the Artillery on the bridge in the
center with a squad; everything was to be in on first turn. He deploys the HQ
and squad in the graveyard, another squad by the Tank opposite by the other
bridge, the tower held his sniper and spotter....
Well, the dice was
against me from the start and he was rolling like a god, I told him to go buy a
lottery ticket and I get 10% of the earnings with his luck! Hey worth a shot! Some
of the worst stuff was rolling a 1 on the Air Strike I called in on his tank
and he place it on my Puma, in theory when the plan token was set I should have
been able to run the Puma behind the building to avoid LOS of the plane and
avoided death, still because we could not get proof this was a correct the air
strike killed my tank, the first air strike for him wiped my artillery and the
second just punished me....there was little left by the end of the game but my
Engineer squad and officers....in the end the officer managed to contest the
bridge by hiding on the far side and avoiding being shot by most guns.
Americans push for the bridge.
The brave officer and his assistant holding the bridge at all costs!
The second game we paired up the American and Soviets against the
FJ and Heer German Armies....we rolled the kill point game and we setup running
full tilt into this game. It was cat and mouse all the way to the end where we
rolled to play another turn 7 where the squeaked out two other bonus points to
win the game with last minute kills.
There was a lesson
learned here after asking on the Warlord boards that you CAN split your gun
crews up and send only one, two, etc...over to the gun instead of the entire
team. We had a long debate about this that we ceded to the Allied players that
was dead wrong per Rick Priestly. Oh well....
The humor of the
game was lobbing the 150mm shell indirect at a building; I had hoped to kill
the sniper inside. Instead it missed his floor and hit the bottom floor killing
the US HQ! HAHAHHAH one more hit (rolled an 11) and would have had both!
First turn.
First turn again...
Soviets and Americans sneak in....
Das Americans called in a German plane by mistake! *DAKAKAKAKAKAKAKA*
Take cover, give them nothing!
Both games was a blast, yet fustrating due to some bad dice and some rules issues that are much clearer now! Looking forward to next month!
Nice AAR Styx :)
ReplyDeleteThanks, not a true AAR but just a nice overview of what happened...the table turned out well from pulling this and that together!
DeleteIt's tough to kill those snipers! Too bad you didn't roll that 11.
ReplyDeleteA 12 is what you need to collapse a building. Oh, I have a friendly thing for snipers soon, flamethrowers! Getting a 251/16 dual flamethrower vehicle soon...
Delete