I broke down last night and just did a small order with Black Tree Design (as they was not having one of their good sales at the moment) and snagged the FJ Motorcycle with sidecar with MG.
Since Warlord Games has added this as an Armored Car option to the list I thought it would be nice to have something else opposite of the Puma that would make a nice filler for the army and still have a purpose.
Only Black Tree Design and Artizan offers FJ based Motorcycles with sidecars. The Artizan ones do not show a MG option so I order this one with the knowledge that BTD has always had great service and fast shipping (I swear they have an overnight portal to my local Post Office). Once I get the notice it ships, I usually have it the same day or the very next.
The new rules for Bolt Action by Warlord Games allows the Reece rules and also allows it to turn unlimited amounts of times making this a very appealing vehicle. Move out from behind cover, shoot a target (at least drop a pin marker if not kill a small unit), then wait to be shot or assaulted. When this happens, use the Reece rules to flee quickly back into safety where it cannot be shot or assaulted. While it does not benefit from "Hitler's Buzzsaw" rule the other benefits more than make up for it with the cheap points cost of 32/40/48 how can you go wrong?
Just a refresher, a motorbike moves 12" with advance and 24" with run. Reece allows them to make an escape move even if they have already been activated. With the ability to turn on the spot, they can make a full speed "reverse" run move...so they can get 24" away from anywhere. If it moves 12" it can change direction to the point to being able to get out of sight. If a motorcycle is assaulted and unable to escape, you need 6's to hit it if it ran and 4-6 if it moved normally. Still, a 24" move should take it out of range of most weapons.
I am looking forward to painting this up and giving it a try for a few games. This option seems to add a few new twists of tactics to the game when it comes to drawing fire, etc....
Just a refresher, a motorbike moves 12" with advance and 24" with run. Reece allows them to make an escape move even if they have already been activated. With the ability to turn on the spot, they can make a full speed "reverse" run move...so they can get 24" away from anywhere. If it moves 12" it can change direction to the point to being able to get out of sight. If a motorcycle is assaulted and unable to escape, you need 6's to hit it if it ran and 4-6 if it moved normally. Still, a 24" move should take it out of range of most weapons.
I am looking forward to painting this up and giving it a try for a few games. This option seems to add a few new twists of tactics to the game when it comes to drawing fire, etc....
That is a nice figure. I've seen a few that were done on another blog leading a bunch of tanks. It was awesome.
ReplyDeleteI think it should be fun to paint up and play with on the table.
DeleteLooking at adding two of these bikes to my Fallschirmjager force.
ReplyDeleteYea, I want to get the Artizan FJ bikes with sidecars to make a Kradschutzen Squad. The only problem I have so far is just how expensive the unit would end up costing...I may break down and get 3 to form a smaller unit with the above into a new unit.
DeleteI think you will have a blast with a pair of those running around. Granted you will need two Platoons to pull it off legally but still so cheap it can be done.
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